10th: Today it was time to be board and by that I mean boardgames! Laundry too, but that’s boring. We tried some new games, like Touring and Thurn & Taxis, and some that we played before, like 7 Wonders.
In the afternoon, the weather cleared up so we set out to catch delicious mackerel. First, we tried one spot, with rod and reel, then another and another. What we got was…herring!
Turns out, herring swim at a depth just above mackerel. Each time we let our weighted lure drop it continuously impacted into something that felt like the sea bottom. This was incorrect as what our weights impacted into were incredibly dense schools of herring.
We met a few other fishermen that had the same problem. For every 20 fish they caught only 1 would be mackerel. Alas, we took our four good herring back to the harbour. After filleting, there wasn’t a lot left.
After supper, conversation, and more boardgames our energy dimmed and we headed off to bed.
11th: The next day we divided and conquered. The ladies went to a gathering in Terra Nova Park while the gents spitballed ideas for Dungeons and Dragons (D&D) adventures and engaged in conquest and cooperation.
In the morning and early afternoon, we discussed K’s ideas for running a series of D&D roleplaying games. K said all the players would be the same class, Bard, which is normally a supportive role for other players. Since they would be all Bards it would require some “out of the box” thinking on how to achieve common objectives.
The adventures would be run to be completed in one session when their regular gamesmaster (GM) needed a break. Each adventure would have common themes and clues that would help when the final session took place. Oh, and for each session the players would have to play together as a band. Each one-shot would have some mystery, combat, intrigue, and/or diplomacy. K and I ruminated through overall plot ideas and deliberated on three in detail. We spitballed the possible scenes, came up with solutions to problems, and ways to connect the scenes. It was quite fun and gave me a glimpse into how collaborative storytelling works.
In the afternoon a friend of K&A came over and we played two boardgames; 7 Wonders (against each other) and Pandemic (cooperative). It was at the tail end of a game of Pandemic that Natalie and A messaged us. They were coming home. K quickly got some things together for burgers and vegetables so it was nearly ready when they got home.
They arrived and said they had a good time. After supper we played a game of Carcassonne then went to bed.
12th: Today was to be the last full day spent at K&A’s place. In the morning we chatted and re-packed our luggage so we would be ready. In the afternoon we gathered at the dining room table to right a wrong…to seek justice…to solve a mystery.
Unsolved Case Files is a solo or cooperative game contained in a see-through plastic ziplock bag. Once you tear off the bag top, you open the ziplock and pull out the file folder. Everyone looks through the evidence list, multiple pictures, witness statements, interrogations, and other items of note. There are a sequence of sealed envelopes that can only be opened once you answer a question. In the envelope are more recent facts of the case.
I read the witness statements and for the interrogations I adopted different voices for the characters. It was great fun and took two and a half hours.
We then had a supper of stir-fried cod, played another game, then skittered off to bed knowing justice was served.
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